Is it a drawing of the parts as they’re in real life?
Yes, it’s just how the parts are seen and where and when they are placed. For a lot of the car parts, I just draw everything from memory. If you think about it, that’s how most of the car parts are done. I have a general notion of where each part is positioned in the vehicle, how it’ll be seen when it’s coming off of the assembly line and what it looks like when it’s done.
What kind of car parts do you draw? Where do you draw them?
For the bodywork and paint, you draw everything one by one, except for the wheels and the rear shocks, because they are so large and it’s hard to draw them, like when you put them on the car. For those, I’m able to put them on the model, and then you just take the pieces of paper out and draw them on there. And if I draw the frame separately, I just get rid of it from the model. And the bodywork, because it’s very large, it actually has a very specific amount of detail. We like to get rid of the parts whenever I’m done, because if you’re drawing two or more parts in one pass, you can see that you’ve missed something, and it’s not really correct to have the big parts in front, the smaller parts in the back.
What kind of vehicles do you design? Do you like to model things that are “old?”
A few years ago, I was working on my own project called The Darkside of the Earth. My main idea was an old vehicle from WWII, and this one is a bit of a stretch and I thought, if I do this project, I need to make it a bit original to get an edge in the marketplace. I went off in a direction where I didn’t think the vehicle would have any fans when I did it, but I figured that if you can’t get people who care about cars like I do to buy them, and then they want to get other people to buy them, then maybe you might as well just take whatever you have from the factory and put it on a production car. So I put some of my own ideas on there, not what we would see on a real car, but these were just ideas I had.
What do you think is a problem with the way cars are designed today? Or, is it an issue of
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