It’s not just about the drawing skills. It’s to work for the right people, especially for someone like myself who is also a programmer. It’s not just about being a good musician either. The whole concept and the whole process is to produce for the people who want to put it into a game and, in the case of this game, I want to make a living off of it.
“I’ve got no idea. I just do. There’s the first day of school and I’m like ‘Oh my God. I got a job,’ not thinking about any of these things.”
The game itself was never a priority for Vlambeer. When the studio was established, the aim was to make an open-world game for PlayStation. “We didn’t expect we were going to be making something that would get published by Sony.”
The studio’s success has enabled a second game to follow, albeit one that looks very different from the first. The first game, Limbo, was a game about floating islands, which led to controversy from a number of fans and critics.
There were criticisms of it coming across as shallow, but ultimately, Vlambeer say that wasn’t its motivation. Vlambeer were hoping to build the game they wanted to make based on this success, but they knew that it wouldn’t end up the way they had hoped.
Vlambeer’s next game is called Vampyr, and it sounds similar to its predecessor. It’ll be a role-playing game, with a similar theme. The game took three years to build in total, and there are six months of development. Vampyr is still in the development phase.
This means that Vlambeer have spent a significant amount of time on the development of what they hope is a good game, before it would possibly be published by Sony. The process of creating the game and finding the right team and people, was a lengthy one for the studio from start to finish, Vlambeer say. “It was just an insane year,” says Vlambeer’s lead artist, Joris-Jan van ‘t Land. “Our life was really busy on it. We had a new project, two new teams, a lot of travel for the next few weeks, and then we were in an airplane with no cell phones or internet and we didn’t have any idea what time the trip from Stockholm to LA was.” “We were in Stockholm, and we didn’t have cell phones so we