I’ll be honest…I do not know.
I don’t know how I’d rate the ability to work on a set and keep track of it during a production. What I do know is that they really need to be more open with the concept art. I would love the idea of this, but I don’t know if it’s realistic.
If you want to try and be a pro by practicing and sharing what you’ve learned, this is a great tool. It’s really good advice and it’s a great guide to making better art work.
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A Note on Art Direction
When creating a new character (either an existing character or an entirely new one), it is highly recommended that artists utilize an art style where the foreground and background are in the exact same location. This will allow the concept artist to have a consistent reference point where they can visualize what their finished concept will look like after painting the image for the first time.
In the images above, we see one of the biggest mistakes that people make when creating concept art. I have no idea what is going on in the image above, but I know that it is impossible to get the composition exactly as it appears. Even if your concept artist has a very high degree of control over the design of the image, it is usually difficult to achieve good composition when it is a flat image with a clear background. This is just one example of how concepts can look absolutely flat to some people.
Now, for the sake of this article, we’ll assume that the artist in question did have a high degree of control over the design. This is an important piece of advice in theory, but not as big of a deal in practice. It may even be worth saying this, but many artists can be better at sketching rather than in-game art. Even if you are not good at sketching, just practice a LOT.
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I’ll bet you’re thinking that these are the same people who say that a child’s innocence is a “bad” thing. Now, I don’t claim to have any understanding of the “bad” thing child sexual abuse is. But here is what I did know.
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